lighting and materials in Zbrush




Array mesh, cloth modifier, posing mesh and decimation for exporting







I looked into some more interesting features of zbrush including simulating cloth/ dynamics, array mesh, decimation master and transpose master.
I used array mesh for the tail club of my creature and, although decimation master was very useful it decreased the detail of my model too much for painting over in substance painter and lost some of the details in the face as I merged it with some of the body.
I also experimented with lighting and adding materials within zbrush.