I took my three favourite sketches and drew them digitally to decide which to move forward with. Although I think they would all fit into the Rango IP, I have a preference for the Jerboa character because of its more animalistic features and potential for iteration.

I turned my sketches into silhouettes and noticed some errors with my jerboa character which I fixed in the 4th silhouette. I experimented with a few more ideas and I have concluded that, although I find them visually appealing, 7 and 9 don’t quite fit my chosen IP. 6 and 8 are just not interesting enough to continue with, and 3 seems too simple. 4 and 5 are my favourite ideas so I will sketch them in more detail and decide which character to move forward with.



Above I have rendered two of my characters and although the bird character has interesting shape language, I slightly prefer the Jerboa character because of the personality and I find the design more appealing and a better fit for the IP. I also think it would be more fun to model in 3D.
feedback: was to think about how my character will look in 3d, for example how will the tail come through the trousers, how do the ears look underneath the hat and from different angles etc. This is all what I’ll need to think about when making my turnaround. For the bird character, I also put the bandolier above the gun strap which isn’t practical and makes the rifle inaccessible. I also could have given him an insignia of some kind to make his role in the world more obvious. Additionally, I need to think more about what textures I will use for the fur and clothing, and how the clothing actually works, especially the white shirt on the jerboa.