Categories Character Making the base mesh in Zbrush Post author By Alice Denyer Post date 25th April 2024 No Comments on Making the base mesh in Zbrush ← Character turnaround → Re-topologizing Character in Maya Leave a Reply Cancel replyYour email address will not be published. Required fields are marked *Comment * Name * Email * Website Save my name, email, and website in this browser for the next time I comment. Δ