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Character

Mood board and Benchmarks

I have decided to make a character that would fit into the world of the IP Rango, however it will have an output quality suitable for a game such as the league of legends IP

Mind map

Character narrative piece

My character is a morally grey scientist who draws fear and fascination in equal measure. In the city, her radical alterations to the living beings were met with disdain and resistance, yet in the desert, she finds an audience who both revere and revile her, acknowledging her talents with a wary respect. Her specialty is integrating prosthetic limbs with deadly functionality, helping gunslingers beat the odds which some locals consider cheating. Because of this she is suspicious and unfriendly towards strangers, and conducts her business discreetly. Amidst the grime and grit of her surgical endeavours, she maintains a façade of elegance, her delicate dress juxtaposing her psychotic personality and the crude implements of her trade. Despite all this, she has found a place within the small frontier community that she inhabits, and has helped many who have passed through it to make a name for themselves, for better or worse. In doing so, she has been able to work towards her goals of scientific revolution in undisturbed peace.

product benchmark

I chose this model as a benchmark because of its good stylized proportions and good quality despite low polycount. Textures are effective and colours work well together. Ropes on the cape and other details are painted/sculped in as a texture rather than hard modelled. Looks like it could all be one mesh except for the hood and cape which could be separate. I could potentially have a separated clothing element to animate and pair with the base mesh when baking.

Xayah, the Deep Witch – 3D model by Aaron Lutes (@alutes01) [be734d9] (sketchfab.com)

 

Artist reference

  • Muted colours, gritty aesthetic ​
  • Mine will have more exaggerated proportions​
  • I like the details of the stitches on the clothing that adds realism.​
  • A story is told through the characters props however they are not posed or animated in an expressive way. ​
  • The strap and some clothing are separate objects to the mesh.​
  • My favourite aspect is the textures used and the realism they add.

Old Hunter – Game Character – Download Free 3D model by Blue Spirit (@Blue-Spirit) [e4f2946] (sketchfab.com)

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